

ENCODYA’s actually littered with pop culture mentions, which may have served as inspiration for this world – Beneath a Steel Sky and Hitchhiker's Guide to the Galaxy among them. There are plenty of them to chat with as you explore the city, like the human-hating street sweeper with a Texan accent who’s simply called ‘nasty robot ’ or Esa and Aga, the red-haired twins who complete each other’s sentences or Chef Hayao, a purveyor of German-Japanese fusion cuisine at a ramen shop (perhaps a nod to Hayao Miyazaki of Studio Ghibli fame). The supporting characters are impressive too, with an audibly diverse range of deliveries. In the alternate world, the score takes on a more ethereal feel, peppered with chirps, suiting its forest setting nicely before later developing an urgent, tense beat as you hurtle towards the denouement.Īll of the characters are fully voiced the acting is convincing, and the sound quality high, with SAM and Tina sounding suitably robotic and child-like, respectively. It does suddenly switch to a couple of epic pop ballads in the Italian diner, Renzo’s, where a singer (Maisy) floats on a cylindrical stage it’s particularly striking given how different it is from the music previous to it.

It helps to create a futuristic feel, although it did start to feel repetitive after a while, changing gradually but never really enough to distinguish between tracks. The first section of ENCODYA, as you investigate your surroundings in Neo Berlin, are accompanied by ambient, slow-paced and calming tunes filled with reverberating synth chords, lightly tinkling keyboard notes and electronic bleeps and bloops. Will they be able to solve the mystery before the mayor finds them? The story beats may be a little predictable in places, but the setup for this enjoyable romp was enough to pull me in.
Encodya developers code#
Unable to access the code due to her age, the search for clues takes our heroes beyond the expansive city, all the way to an alternate digital reality. It’s soon clear that the megalomaniac mayor and his goons are looking for our protagonist pair to retrieve a code that was locked inside SAM by Tina’s missing father years ago, intended to be unlocked by her when she reached ten. Thankfully for Tina, she hasn’t succumbed to the allure of this digital land.

We’re told that the mayor uses this cyberspace world to control the population, keeping many of them too engaged in this simulation to question his shady practices. These poor souls stand in the streets, heads slumped forward as they stare into their VR sets, lost to the world. Alongside the flashy hi-tech machines and vehicles, an addiction to virtual reality plagues many of the inhabitants.

This dirty, massive metropolis is home to Tina, a nine-year-old orphan who scavenges to get by, and her guardian robot, the hulking but cute SAM-53. The general chatter of Neo Berlin (circa 2062) – echoey announcements, the whoosh of the vehicles – can be heard faintly in the background. The story begins on a rooftop with flying cars whizzing past in the distance and advertisements for gadgets and nightclubs floating by.
Encodya developers movie#
The style of the movie is described by the developers as ‘toon cyberpunk’ and is itself a spin-off of a live-action short, “Attack of the Cyber Octopuses.” With multiple projects across different mediums, the next natural step was an interactive adventure, and while the transition isn’t entirely without a handful of vexing flaws that hold it back from being a masterpiece, Chaosmonger’s deep investment in this dystopian future universe really shows in the level of detail and heart put into the game. The game revolves around characters from an eleven-minute animated film called “Robot Will Protect You” by the same Estonian creators (Chaosmonger Studio). ENCODYA’s origins are quite unusual for a point-and-click adventure.
